Crystal Lighting Engine v2.2
Crystal - 2D Lighting Engine » Devlog
Welcome to Crystal Lighting Engine v2.2!
This update primarily contains improvements.
[ADDED] Debug UI: Now you can duplicate lights by middle-clicking the light instance, when using the Lights Editor. [ADDED] Better compatibility with "RenderStack" library. [FIXED] Crystal_Renderer() little internal improvements. [FIXED] Crystal_MaterialLayer() now uses the current render target surface (like it should), instead of the input surface from Crystal_Renderer(). [FIXED] Improved examples. [FIXED] Small internal improvements. [FIXED] Some Feather comments. [CHANGED] The .Draw() and .DrawInFullscreen() functions no longer return the final surface. Now, only .Render() does that.
Thanks for listening! :D Please review the project, thank you!
Files
CrystalLightingEngine_v2.2.yymps 327 kB
3 days ago
CrystalLightingEngine_v2.2_Example.yyz 41 MB
3 days ago
Get Crystal - 2D Lighting Engine
Crystal - 2D Lighting Engine
🔥 The most powerful 2D lighting + shadows system available. [for Pixel-art + HD games!]
| Status | Released |
| Category | Assets |
| Author | Foxy Of Jungle |
| Genre | Platformer, Role Playing |
| Tags | 2D, dithering, Effects, GameMaker, lighting, Pixel Art, Retro, Top-Down |
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![CRYSTAL LIGHTING ENGINE for GameMaker. All the features you need in one place. See below for more info =] Crystal Lighting Engine logo with a pixel butterfly and GameMaker logo on a blurred colorful background.](https://img.itch.zone/aW1nLzE4NDY2NzA3LnBuZw==/original/M88jsk.png)
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