Crystal Lighting Engine v1.3.1
Crystal - 2D Lighting Engine » Devlog
Welcome to Crystal Lighting Engine v1.3.1. This release brings minor fixes for GameMaker v2024.13.
[FIXED] The Crystal_Renderer() now checks whether the input surface has zero size, preventing errors. [FIXED] Created/Destroyed console log messages are now enabled from settings level 3. [FIXED] Typo in .FromCircle() method from Crystal_Shadow(). This caused a crash while using GameMaker runtime v2024.13.
Thanks for listening! :D
Files
CrystalLightingEngine_v1.3.1.yymps 324 kB
5 days ago
CrystalLightingEngine_v1.3.1_Example.yyz 41 MB
5 days ago
License.txt 11 kB
5 days ago
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Crystal - 2D Lighting Engine
🔥 The most powerful 2D lighting system available. [GameMaker]
Status | Released |
Category | Assets |
Author | Foxy Of Jungle |
Genre | Platformer, Role Playing |
Tags | 2D, dithering, Effects, GameMaker, Isometric, lighting, Pixel Art, Retro |
More posts
- Crystal Lighting Engine v1.351 days ago
- Crystal Lighting Engine v1.2Dec 10, 2024
- Crystal Lighting Engine v1.1Dec 05, 2024
- Crystal Lighting Engine v1.0 Launched!Nov 14, 2024
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