Crystal Lighting Engine v1.3.1
Crystal - 2D Lighting Engine » Devlog
Welcome to Crystal Lighting Engine v1.3.1. This release brings minor fixes for GameMaker v2024.13.
[FIXED] The Crystal_Renderer() now checks whether the input surface has zero size, preventing errors. [FIXED] Created/Destroyed console log messages are now enabled from settings level 3. [FIXED] Typo in .FromCircle() method from Crystal_Shadow(). This caused a crash while using GameMaker runtime v2024.13.
Thanks for listening! :D
Files
CrystalLightingEngine_v1.3.1.yymps 324 kB
Apr 08, 2025
CrystalLightingEngine_v1.3.1_Example.yyz 41 MB
Apr 08, 2025
License.txt 11 kB
Apr 08, 2025
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Crystal - 2D Lighting Engine
🔥 The most powerful 2D lighting + shadows system available. [for Pixel-art + HD games!]
| Status | Released |
| Category | Assets |
| Author | Foxy Of Jungle |
| Genre | Platformer, Role Playing |
| Tags | 2D, dithering, Effects, GameMaker, lighting, Pixel Art, Retro, Top-Down |
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- Crystal Lighting Engine v1.3Feb 20, 2025
- Crystal Lighting Engine v1.2Dec 10, 2024
- Crystal Lighting Engine v1.1Dec 05, 2024
- Crystal Lighting Engine v1.0 Launched!Nov 14, 2024
![CRYSTAL LIGHTING ENGINE for GameMaker. All the features you need in one place. See below for more info =] Crystal Lighting Engine logo with a pixel butterfly and GameMaker logo on a blurred colorful background.](https://img.itch.zone/aW1nLzE4NDY2NzA3LnBuZw==/original/M88jsk.png)
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