Crystal Lighting Engine v1.3


Welcome to Crystal Lighting Engine v1.3!

This release includes important fixes and improved shadow performance control.

[ADDED] shadowShaderType parameter for all lights that support shadows. It is now possible to optimize GPU usage for shadows.
[ADDED] .SetVertexShadowsEnable() to Crystal_Renderer().
[ADDED] Crystal_Renderer(): Calling .Destroy() and trying to add things to it now prevents it and gives an error message.
[FIXED] Shadows from Direct Lights were not taking into account the shadowLength of shadow casters.
[FIXED] Crystal_MaterialLayer was giving an error if you had more than 1 view visible.
[FIXED] Crystal_Shadow was giving an error if using noone in the Owner id.
[FIXED] Crystal_ShadowSpriteGroup() was causing a "GPU state stack out of range" error if the Crystal_Renderer() did not exist.
[FIXED] Small fixes.

Thanks for listening! :D

Files

CrystalLightingEngine_v1.3.yymps 422 kB
19 days ago
CrystalLightingEngine_v1.3_Example.yyz 41 MB
19 days ago
License.txt 11 kB
19 days ago

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