Crystal Lighting Engine v1.2
Crystal - 2D Lighting Engine » Devlog
Welcome to the important v1.2 update!
This release brings important improvements to the quality of the Crystal Lighting Engine. Check out the Release Notes for more information:
Release Notes:
[ADDED] Sprite names in Material preview UI inspector. [ADDED] In the Debug UI, "Apply" and "Remove" buttons have been added to the Material inspector, making it possible to see sprite modifications. [ADDED] Tips to the "Color" UI item. [ADDED] Preview in UI of pixel color if detecting pixel collision. [ADDED] image_index and image_speed to the Sprite Light and Basic Light UI Inspector. [FIXED] Sprite Lights disappeared when having negative scale due to culling. [FIXED] Crystal_MaterialLayer() was giving an error about missing the "emissiveIntensity" variable. [FIXED] .SetHDREnable() from Crystal_Renderer() was not accessing the material list correctly. [FIXED] Small fix in Crystal_NormalsInverter(). [FIXED] Typo: "defferred_alpha_end()" is now "deferred_alpha_end()". [FIXED] Crystal_MaterialLayer() now checks if you have added any layers before trying to .Apply(), avoiding errors. [FIXED] Crystal_MaterialLayer()'s .AddLayers() error checking method improved.
Thanks for listening!
Files
CrystalLightingEngine_v1.2.yymps 416 kB
5 days ago
CrystalLightingEngine_v1.2_Example.yyz 41 MB
5 days ago
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Crystal - 2D Lighting Engine
🔥 The most powerful 2D lighting system available. [GameMaker]
Status | Released |
Category | Assets |
Author | Foxy Of Jungle |
Genre | Platformer, Role Playing |
Tags | 2D, dithering, Effects, GameMaker, Isometric, lighting, Pixel Art, Retro |
More posts
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- Crystal Lighting Engine v1.0 Launched!31 days ago
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