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Crystal - 2D Lighting Engine

Crystal - 2D Lighting Engine

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Devlog

  • Crystal Lighting Engine v1.3.1
    April 08, 2025 by Foxy Of Jungle
    1
    #v1.3.1
    Welcome to Crystal Lighting Engine v1.3.1. This release brings minor fixes for GameMaker v2024.13. [FIXED] The Crystal_Renderer() now checks whether the input surface has zero size, preventing errors... Continue reading
  • Crystal Lighting Engine v1.3
    February 20, 2025 by Foxy Of Jungle
    2
    #v1.3
    Welcome to Crystal Lighting Engine v1.3! This release includes important fixes and improved shadow performance control. [ADDED] shadowShaderType parameter for all lights that support shadows. It is no... Continue reading
  • Crystal Lighting Engine v1.2
    December 10, 2024 by Foxy Of Jungle
    2
    #v1.2
    Welcome to the important v1.2 update! This release brings important improvements to the quality of the Crystal Lighting Engine. Check out the Release Notes for more information: Release Notes: [ADDED]... Continue reading
  • Crystal Lighting Engine v1.1
    December 05, 2024 by Foxy Of Jungle
    2
    #v1.1
    Crystal Lighting Engine v1.1 Released! Welcome to the big v1.1 update! This version contains several fixes and some important changes, please make a backup before updating. This version will not cause... Continue reading
  • Crystal Lighting Engine v1.0 Launched!
    November 14, 2024 by Foxy Of Jungle
    6
    #v1.0
    Crystal Lighting Engine v1.0 Released! I'm very happy to announce that after so many months of hard work, listening to feedback, soooo many tests and a lot of dedication, the wait is finally over. Cry... Continue reading
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