Crystal Lighting Engine v2.0.1
Crystal - 2D Lighting Engine » Devlog
Welcome to Crystal Lighting Engine v2.0.1!
Release Notes:
[ADDED] Added .SetAmbientColorOverlayEnable() method to Crystal_Renderer(), which allows you to define whether the ambient color is an overlay or a multiplicative color. Note that LUTs are always multiplicative, but this option now allows the ambient light color to also be. [FIXED] Sprite shadows inserted into a texture group with the "Automatically Crop" option activated had the wrong offset.
Thanks for listening! :D
Files
CrystalLightingEngine_v2.0.1.yymps 327 kB
Aug 28, 2025
CrystalLightingEngine_v2.0.1_Example.yyz 41 MB
Aug 28, 2025
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Crystal - 2D Lighting Engine
🔥 The most powerful 2D lighting + shadows system available. [for Pixel-art + HD games!]
| Status | Released |
| Category | Assets |
| Author | Foxy Of Jungle |
| Genre | Platformer, Role Playing |
| Tags | 2D, dithering, Effects, GameMaker, lighting, Pixel Art, Retro, Top-Down |
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![CRYSTAL LIGHTING ENGINE for GameMaker. All the features you need in one place. See below for more info =] Crystal Lighting Engine logo with a pixel butterfly and GameMaker logo on a blurred colorful background.](https://img.itch.zone/aW1nLzE4NDY2NzA3LnBuZw==/original/M88jsk.png)
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