Crystal Lighting Engine v2.0.1


Welcome to Crystal Lighting Engine v2.0.1!

Release Notes:

[ADDED] Added .SetAmbientColorOverlayEnable() method to Crystal_Renderer(), which allows you to define whether the ambient color is an overlay or a multiplicative color.
Note that LUTs are always multiplicative, but this option now allows the ambient light color to also be.
[FIXED] Sprite shadows inserted into a texture group with the "Automatically Crop" option activated had the wrong offset.

Thanks for listening! :D

Files

CrystalLightingEngine_v2.0.1.yymps 327 kB
Aug 28, 2025
CrystalLightingEngine_v2.0.1_Example.yyz 41 MB
Aug 28, 2025

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