Crystal Lighting Engine v2.1
Crystal - 2D Lighting Engine » Devlog
Welcome to Crystal Lighting Engine v2.1!
This update primarily contains bug fixes, specifically one introduced in the GameMaker runtime v2024.14.
[FIXED] GameMaker version 2024.14 introduced a change to camera_apply() that broke the Debug UI when editing lights, so a fix was implemented. [FIXED] Dithering (both deferred_alpha_begin and combine shader) was causing precision issues on Android, resulting in artifacts. [FIXED] Crystal_MaterialLayer() no longer incorrectly displays the surface drawing when resizing the application_surface. [FIXED] Improved the speed of the .GetLightsCollisionAt() function by caching the view projection matrix. [FIXED] Some Feather comments.
Thanks for listening! :D
Files
CrystalLightingEngine_v2.1.yymps 327 kB
Nov 06, 2025
CrystalLightingEngine_v2.1_Example.yyz 41 MB
Nov 06, 2025
License.txt 11 kB
Nov 06, 2025
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Crystal - 2D Lighting Engine
🔥 The most powerful 2D lighting + shadows system available. [for Pixel-art + HD games!]
| Status | Released |
| Category | Assets |
| Author | Foxy Of Jungle |
| Genre | Platformer, Role Playing |
| Tags | 2D, dithering, Effects, GameMaker, lighting, Pixel Art, Retro, Top-Down |
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![CRYSTAL LIGHTING ENGINE for GameMaker. All the features you need in one place. See below for more info =] Crystal Lighting Engine logo with a pixel butterfly and GameMaker logo on a blurred colorful background.](https://img.itch.zone/aW1nLzE4NDY2NzA3LnBuZw==/original/M88jsk.png)
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