Post-Processing FX v2.1
Post-Processing FX » Devlog
We are pleased to announce version 2.1 of Post-Processing FX!
In this big update, the focus is on fixing several bugs (mainly also Mobile platform). We also have new effects and and other cool things!
https://i.imgur.com/UHuDI0d.mp
https://i.imgur.com/KpGbhpA.mp4
https://i.imgur.com/ZmyHKr9.mp4
https://i.imgur.com/oQPWlhx.mp4
RELEASE NOTES:
[ADDED] Sun Shafts (godrays/volumetric lighting) effect [ADDED] Mist effect [ADDED] Twirl effect [ADDED] Shockwaves system - It's now easier to create shockwaves! [ADDED] Layer system can now be camera based for better performance (optional) [ADDED] PPFX_CFG_SPEED config, used to change the speed of effects [ADDED] Noise to the Motion Blur, which allows you to use less samples and get more performance [ADDED] Noise to the Radial Blur, which allows you to use less samples and get more performance [ADDED] Increased margin in layer rendering, avoiding showing tiles incorrectly [ADDED] PP_SPEEDLINES_ROT_SPEED parameter to Speedlines effect [ADDED] Shockwave sprites to asset folder [ADDED] Additional Feather help of some functions [FIXED] Alpha blending issues in the stack system (which are better noticed in non-pixel-art) This also fixes Bloom's random color burst issue [FIXED] Gaussian Blur mask alpha blending [FIXED] Compatibility check with shaders [FIXED] Error checking in some ppfx functions [FIXED] Feather: some parameters missing from some functions [FIXED] Shake effect precision on Mobile platform (Android/iOS), now works as expected [FIXED] Glitch effect precision on Mobile platform (Android/iOS), now works as expected [FIXED] Bloom noise on Mobile platform (Android/iOS) [FIXED] Bloom's Dirt Lens now scales centrally [FIXED] Noise Grain effect now scales centrally [FIXED] Pixelize effect is affected by Panorama effect distortion [FIXED] FXAA shader: removed some unused variables [FIXED] Displacemap rotation, it is now centered [FIXED] Displacemap zoom, it is now centered [FIXED] Displacemap angle is now correct [FIXED] Motion Blur and Radial Blur are now after the Bloom effect (so Bloom displays correctly now) [FIXED] Chromatic Aberration is now after Color Grading, allowing additional cool stuff [FIXED] Speedlines effect is now affected by the global intensity [FIXED] HTML5, error "WebGL feedback loop formed between Framebuffer and active Texture" when using Gaussian Blur [FIXED] Small optimizations in shaders [FIXED] More optimization in general functions (YYC) [FIXED] Some Feather help variable types [CHANGED] Better categorized PPFX folders: Added Assets folder. [CHANGED] Glitch effect now works after Displacemap [REMOVED] Unused __PPF_SH_SPRMSK2 macro [REMOVED] smooth_enable parameter from Bloom, we decided that it should always be smooth, for better quality
Thanks for listening, hope you like it!
Files
PostProcessingFX_v2.1.yyz 40 MB
Sep 08, 2022
PostProcessingFX_v2.1.yymps 1.8 MB
Sep 08, 2022
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Post-Processing FX
✅High Performance AAA visual effects for GameMaker
More posts
- Post-Processing FX v4.0.3Sep 26, 2023
- License updateSep 03, 2023
- Post-Processing FX v4.0.2Aug 29, 2023
- Post-Processing FX v4.0.1Aug 23, 2023
- Post-Processing FX v4.0Aug 21, 2023
- Post-Processing FX v4.0 (BETA!)Aug 14, 2023
- Post-Processing FX v3.1.1May 04, 2023
- Post-Processing FX v3.1Apr 28, 2023
- Post-Processing FX v3.0Apr 22, 2023
- Post-Processing FX v2.3Dec 28, 2022
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