Post-Processing FX v2.1


We are pleased to announce version 2.1 of Post-Processing FX!

In this big update, the focus is on fixing several bugs (mainly also Mobile platform). We also have new effects and and other cool things!

https://i.imgur.com/UHuDI0d.mp

https://i.imgur.com/KpGbhpA.mp4

https://i.imgur.com/ZmyHKr9.mp4

https://i.imgur.com/oQPWlhx.mp4


RELEASE NOTES:

[ADDED] Sun Shafts (godrays/volumetric lighting) effect
[ADDED] Mist effect
[ADDED] Twirl effect
[ADDED] Shockwaves system - It's now easier to create shockwaves!
[ADDED] Layer system can now be camera based for better performance (optional)
[ADDED] PPFX_CFG_SPEED config, used to change the speed of effects
[ADDED] Noise to the Motion Blur, which allows you to use less samples and get more performance
[ADDED] Noise to the Radial Blur, which allows you to use less samples and get more performance
[ADDED] Increased margin in layer rendering, avoiding showing tiles incorrectly
[ADDED] PP_SPEEDLINES_ROT_SPEED parameter to Speedlines effect
[ADDED] Shockwave sprites to asset folder
[ADDED] Additional Feather help of some functions
[FIXED] Alpha blending issues in the stack system (which are better noticed in non-pixel-art)
This also fixes Bloom's random color burst issue
[FIXED] Gaussian Blur mask alpha blending
[FIXED] Compatibility check with shaders
[FIXED] Error checking in some ppfx functions
[FIXED] Feather: some parameters missing from some functions
[FIXED] Shake effect precision on Mobile platform (Android/iOS), now works as expected
[FIXED] Glitch effect precision on Mobile platform (Android/iOS), now works as expected
[FIXED] Bloom noise on Mobile platform (Android/iOS)
[FIXED] Bloom's Dirt Lens now scales centrally
[FIXED] Noise Grain effect now scales centrally
[FIXED] Pixelize effect is affected by Panorama effect distortion
[FIXED] FXAA shader: removed some unused variables
[FIXED] Displacemap rotation, it is now centered
[FIXED] Displacemap zoom, it is now centered
[FIXED] Displacemap angle is now correct
[FIXED] Motion Blur and Radial Blur are now after the Bloom effect (so Bloom displays correctly now)
[FIXED] Chromatic Aberration is now after Color Grading, allowing additional cool stuff
[FIXED] Speedlines effect is now affected by the global intensity
[FIXED] HTML5, error "WebGL feedback loop formed between Framebuffer and active Texture" when using Gaussian Blur
[FIXED] Small optimizations in shaders
[FIXED] More optimization in general functions (YYC)
[FIXED] Some Feather help variable types
[CHANGED] Better categorized PPFX folders: Added Assets folder.
[CHANGED] Glitch effect now works after Displacemap
[REMOVED] Unused __PPF_SH_SPRMSK2 macro
[REMOVED] smooth_enable parameter from Bloom, we decided that it should always be smooth, for better quality

Thanks for listening, hope you like it!

Files

PostProcessingFX_v2.1.yyz 40 MB
Sep 08, 2022
PostProcessingFX_v2.1.yymps 1.8 MB
Sep 08, 2022

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