Post-Processing FX v4.0.1
Post-Processing FX » Devlog
Welcome to Post-Processing FX 4.0.1!
This release brings an important bug fix, which can potentially cause issues with resolution on shared stacks.
[FIXED] Dangerous internal issue in PPFX_System(): Render resolution is being sent incorrectly to shared stacks [FIXED] Optimized PPFX_System() as a consequence of above fix [FIXED] Debug UI move and resize areas [FIXED] Some things in the Feather documentation [CHANGED] PP_CHROMABER_ONLY_OUTER parameter to PP_CHROMABER_INNER, because now there is no more branching in the shader, improving performance [CHANGED] __ppf_include_external_shared_stacks() no longer needs to include internal stacks [CHANGED] Debug UI now scales stack surfaces horizontally only, for better visualization [CHANGED] Renamed __spr_ppf_prism_lut_rc to __spr_ppf_prism_lut_cr (from Red-Cyan to Cyan-Red, to match the correct channel)
Review the project if you can, it helps with visibility, thanks :D
Thanks for listening, have a nice day :)
Files
PostProcessingFX_v4.0.1.yyz 41 MB
Aug 23, 2023
PostProcessingFX_v4.0.1.yymps 2.4 MB
Aug 23, 2023
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Post-Processing FX
✅High Performance AAA visual effects for GameMaker
More posts
- Post-Processing FX v4.0.3Sep 26, 2023
- License updateSep 03, 2023
- Post-Processing FX v4.0.2Aug 29, 2023
- Post-Processing FX v4.0Aug 21, 2023
- Post-Processing FX v4.0 (BETA!)Aug 14, 2023
- Post-Processing FX v3.1.1May 04, 2023
- Post-Processing FX v3.1Apr 28, 2023
- Post-Processing FX v3.0Apr 22, 2023
- Post-Processing FX v2.3Dec 28, 2022
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