Post-Processing FX v5.0 BETA 3


I have updated the "Post-Processing FX v5.0 Beta" source code again (.yymps and .yyz) with the changes below :)

This release mostly includes fixes for Mac GPUs (especially M1 and M2).

[FIXED] Sharpen effect was visually glitchy on the Apple M1/M2 chip.
[FIXED] Radial Blur effect was visually glitchy on the Apple M1/M2 chip.
[FIXED] Motion Blur effect was visually glitchy on the Apple M1/M2 chip.
[FIXED] Gaussian Blur effect was visually glitchy on the Apple M1/M2 chip.
[FIXED] Sunshafts effect was visually glitchy on the Apple M1/M2 chip.
[FIXED] Depth of Field effect was visually glitchy on the Apple M1/M2 chip.
[FIXED] Motion Blur noise texture was not UV mapped correctly, causing the effect to look ugly.
[FIXED] Radial Blur noise texture was not UV mapped correctly, causing the effect to look ugly.
[FIXED] Long Exposure effect parameters was not being exported correctly (when using the Profile Export option).
[FIXED] Cinema Bars effect parameters was not being exported correctly (when using the Profile Export option) - missing "smoothness" parameter.
[FIXED] Internal variable named "remap" (from FX_Mist and FX_SpeedLines) could potentially conflict with some global function in your project. Renamed to "remapp", but this does not affect anything in your side.
[FIXED] .LayerSetRange() from PPFX_Renderer() could cause an error if you did not call .LayerApply() first.
[FIXED] The Zoom effect now takes into account the distortion from the Lens Distortion effect.
[REMOVED] make_color_hdr_ppfx() and make_color_rgb_hdr_ppfx(), since there is no other effect that needs this now.

Thanks for listening! :D

Files

PostProcessingFX_v5.0_BETA.yymps 2.1 MB
4 days ago
PostProcessingFX_v5.0_BETA_Example.yyz 37 MB
4 days ago

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