Post-Processing FX v4.0.2
Post-Processing FX » Devlog
This update brings some important fixes like an error when exporting the profile that contains the Chromatic Aberration effect. Some effects have been visually improved (which as a consequence can also increase cross-platform compatibility).
[ADDED] "Global Intensity" Button to Debug UI (for PPFX_System()) [ADDED] "room_space" option to PPFX_DisplaceMapRenderer().Render() [FIXED] Error when trying to export/stringify the profile (variable not defined... this was the fault of a recent change in the Chromatic Aberration effect) [FIXED] Bloom effect was popping colors with the LUT effect [FIXED] The rain example (Displace Maps) causes errors on MacOS, as it does not support the used texture format [FIXED] Rain example now scales correctly with the camera [FIXED] Sunshafts shader optimized [FIXED] Improved Radial Blur, Motion Blur and Sunshafts visuals [FIXED] "source_offset" parameter from Slow Motion effect was failing to export using the .Stringify() method from PPFX_Profile(). [FIXED] Memory Leak in "__obj_ppf_rain_renderer" object [FIXED] Some things in the Feather documentation [FIXED] Small fixes [CHANGED] Moved "__ppf_sh_histogram" file from "Shaders/Debug" to "Modules/EditorUI" [CHANGED] Increase the distance in the right corner of the Debug UI, when crossing window limit
Review the project if you can, it helps with visibility, thanks :D
Thanks for listening, have a nice day =]
Files
PostProcessingFX_v4.0.2.yyz 41 MB
Aug 29, 2023
PostProcessingFX_v4.0.2.yymps 2.4 MB
Aug 29, 2023
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Post-Processing FX
✅High Performance AAA visual effects for GameMaker
More posts
- Post-Processing FX v4.0.3Sep 26, 2023
- License updateSep 03, 2023
- Post-Processing FX v4.0.1Aug 23, 2023
- Post-Processing FX v4.0Aug 21, 2023
- Post-Processing FX v4.0 (BETA!)Aug 14, 2023
- Post-Processing FX v3.1.1May 04, 2023
- Post-Processing FX v3.1Apr 28, 2023
- Post-Processing FX v3.0Apr 22, 2023
- Post-Processing FX v2.3Dec 28, 2022
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