Post-Processing FX v4.0.2


This update brings some important fixes like an error when exporting the profile that contains the Chromatic Aberration effect. Some effects have been visually improved (which as a consequence can also increase cross-platform compatibility).

[ADDED] "Global Intensity" Button to Debug UI (for PPFX_System())
[ADDED] "room_space" option to PPFX_DisplaceMapRenderer().Render()
[FIXED] Error when trying to export/stringify the profile (variable not defined... this was the fault of a recent change in the Chromatic Aberration effect)
[FIXED] Bloom effect was popping colors with the LUT effect
[FIXED] The rain example (Displace Maps) causes errors on MacOS, as it does not support the used texture format
[FIXED] Rain example now scales correctly with the camera
[FIXED] Sunshafts shader optimized
[FIXED] Improved Radial Blur, Motion Blur and Sunshafts visuals
[FIXED] "source_offset" parameter from Slow Motion effect was failing to export using the .Stringify() method from PPFX_Profile().
[FIXED] Memory Leak in "__obj_ppf_rain_renderer" object
[FIXED] Some things in the Feather documentation
[FIXED] Small fixes
[CHANGED] Moved "__ppf_sh_histogram" file from "Shaders/Debug" to "Modules/EditorUI"
[CHANGED] Increase the distance in the right corner of the Debug UI, when crossing window limit

Review the project if you can, it helps with visibility, thanks :D

Thanks for listening, have a nice day =]

Files

PostProcessingFX_v4.0.2.yyz 41 MB
Aug 29, 2023
PostProcessingFX_v4.0.2.yymps 2 MB
Aug 29, 2023

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