Post-Processing FX v5.1
Post-Processing FX » Devlog
Welcome to Post-Processing FX v5.1!
Added new features and bug fixes.
Relese Notes:
[ADDED] Depth of Field effect now offers better support for 3D scenes. [ADDED] PP_DOF_ZDEPTH_LINEARIZE macro from Depth Of Field effect. Use this for 3D worlds (since the depth buffer is not linear - like in 2D). [ADDED] PP_DOF_ZDEPTH_NEAR macro from Depth Of Field effect. [ADDED] PP_DOF_ZDEPTH_FAR macro from Depth Of Field effect. [ADDED] PP_DOF_FOCUS_SMOOTHNESS macro from Depth Of Field effect. [ADDED] PPFX_Renderer(): "__getEffectStruct" (private method) is now exposed as "GetEffect()". [ADDED] PPFX_Renderer(): "__effectExists" (private method) is now exposed as "GetEffectExists()". [ADDED] PPFX_Renderer(): .SetRenderEnable() now allows you to clear the layer surface if you have applied to layers. [FIXED] PPFX_Renderer() and PPFX_NormalsmapRenderer(): Error may occur if input surface does not exist. [FIXED] PPFX_Renderer(): The GameMaker runtime v2024.14.0 update had broken the functionality of LayerApply(). [CHANGED] PP_DOF_USE_ZDEPTH macro renamed to PP_DOF_ZDEPTH_ENABLE. [REMOVED] PP_DOF_ZDEPTH_CONTRAST. This is not relevant now, and it also affects performance.
Thanks for listening! :D
Files
PostProcessingFX_v5.1.yymps 2 MB
Nov 02, 2025
PostProcessingFX_v5.1_Example.yyz 37 MB
Nov 02, 2025
License.txt 11 kB
Nov 02, 2025
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Post-Processing FX
✅High Performance AAA visual effects for GameMaker
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