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Managix - Async Memory Manager

Managix - Async Memory Manager

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Devlog

  • Managix v1.3
    February 20, 2025 by Foxy Of Jungle
    1
    #v1.3
    Welcome to Managix v1.3! Release Notes: [ADDED] .LoadResource() from Managix_Manager() now has a callback, which is executed after the individual resource is loaded. Useful for executing code after so... Continue reading
  • Managix v1.2
    August 07, 2024 by Foxy Of Jungle#v1.2
    Welcome to v1.2 of Managix! Added an important feature: [ADDED] In ManagixDefaultAsyncSaveJobs, "buffersMultiple" now has a new callback: afterSave, which is executed after saving the buffers. Similar... Continue reading
  • Managix v1.1
    March 29, 2024 by Foxy Of Jungle
    1
    #v1.1, #managix, #async, #functions, #loading, #saving, #data
    This is a big update that brings yet another super useful new type of Resource: Functions! It is now possible to execute functions as if they were resources. Useful for creating things after having lo... Continue reading
  • Managix v1.0.1
    March 10, 2024 by Foxy Of Jungle#v1.0.1, #Managix, #async, #loading, #saving, #gamemaker
    Release Notes: Fixed a small typo when loading sprites: yOffset was written twice... Continue reading
  • Managix v1.0 - Efficient Memory Manager
    March 10, 2024 by Foxy Of Jungle
    1
    #gamemaker, #async, #loading, #saving, #buffers, #gms2, #console
    Managix is finally available! One of the biggest problems in unoptimized games is the lack of memory optimization, which can make your game crash, especially on mobile platforms and consoles, with lim... Continue reading
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