Managix v1.1
This is a big update that brings yet another super useful new type of Resource: Functions!
It is now possible to execute functions as if they were resources. Useful for creating things after having loaded others, such as particles, fonts, materials, etc... (as these resources will be able to dynamically access newly loaded resources!) also with a onClean
method/function, allowing you to delete them when leaving the room for example:
This means that it will no longer be necessary to perform functions in a disorganized way (to create Materials, Particles etc) when entering rooms...
This way, it's even cooler:
Check out the full Release Notes below:
[ADDED] New Resource type: Functions! It is now possible to execute functions as if they were resources. Useful for creating things after having loaded others, such as Particles, Materials, etc... (as these resources will be able to dynamically access newly loaded resources!). [ADDED] Texture Groups now support downscaling per Managix Group! send the "resolution" variable to a Managix Group and downscale all Texture Groups associated with the Managix Group. [ADDED] MANAGIX_CFG_ENABLE_DEBUG_TEX_INFO, option that allows you to view which textures have been loaded, prefetched and unloaded. [ADDED] MANAGIX_CFG_TEXTURE_SCALING_MAX_SUBDIV, option that allows you to define downscale levels, for power of two usage. [FIXED] When loading texture groups, if the prefetch option is set to false, the queue does not advance. [FIXED] Now a warning is shown when trying to use an invalid Job in the Managix Group, to avoid confusion. [FIXED] Managix_Group's .AddResource() function is now faster, as some redundant checks was removed. [FIXED] Small Feather typos. [CHANGED] The downscale of Sprites and Texture Groups is now exclusively power of two (still uses the normalized resolution of 0 to 1, It's just the internal calculation that has changed), to ensure that there are no pixel distortions when downscaling. [CHANGED] Improved default Managix "no texture" sprite. [CHANGED] Improved some debug messages.
Thank you for your attention! :D
Files
Get Managix - Async Memory Manager
Managix - Async Memory Manager
🔥 Must-needed for resource-intensive & Mobile games! - Consoles support!
Status | Released |
Category | Assets |
Author | Foxy Of Jungle |
Genre | Platformer, Role Playing |
Tags | async, audio-groups, buffers, consoles, files, GameMaker, loading, saving |
More posts
- Managix v1.2Aug 07, 2024
- Managix v1.0.1Mar 10, 2024
- Managix v1.0 - Efficient Memory ManagerMar 10, 2024
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