Managix v1.3


Welcome to Managix v1.3!

Release Notes:

[ADDED] .LoadResource() from Managix_Manager() now has a callback, which is executed after the individual resource is loaded. Useful for executing code after something has been successfully loaded.
[ADDED] MANAGIX_CFG_FALLBACK_SPRITE setting, which allows you to define your own sprite to use in place of unloaded textures.
[ADDED] New default fallback texture sprite.
[ADDED] Some Feather comments.
[FIXED] The Managix_Resource() is only considered processed if it is valid. But ideally it should be considered processed whenever it has been processed. This avoids problems with .LoadResource() from Managix_Manager().
[FIXED] Small fixes: Improved "isFrozen" console message and when the resource fails to load.
[FIXED] Error in .LoadResource().
[FIXED] Improved some console messages.
[CHANGED] The warning "Resource not exported to outputStruct. Struct not defined" will now only appear if the resource name is not empty.

Thanks for listening! :D

Files

Managix_v1.3.yymps 32 kB
1 day ago
Managix_v1.3_Example.yyz 17 MB
1 day ago
Managix_v1.3_Demo.zip 12 MB
1 day ago

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