Managix v1.3
Managix - Async Memory Manager » Devlog
Welcome to Managix v1.3!
Release Notes:
[ADDED] .LoadResource() from Managix_Manager() now has a callback, which is executed after the individual resource is loaded. Useful for executing code after something has been successfully loaded. [ADDED] MANAGIX_CFG_FALLBACK_SPRITE setting, which allows you to define your own sprite to use in place of unloaded textures. [ADDED] New default fallback texture sprite. [ADDED] Some Feather comments. [FIXED] The Managix_Resource() is only considered processed if it is valid. But ideally it should be considered processed whenever it has been processed. This avoids problems with .LoadResource() from Managix_Manager(). [FIXED] Small fixes: Improved "isFrozen" console message and when the resource fails to load. [FIXED] Error in .LoadResource(). [FIXED] Improved some console messages. [CHANGED] The warning "Resource not exported to outputStruct. Struct not defined" will now only appear if the resource name is not empty.
Thanks for listening! :D
Files
Managix_v1.3.yymps 32 kB
1 day ago
Managix_v1.3_Example.yyz 17 MB
1 day ago
Managix_v1.3_Demo.zip 12 MB
1 day ago
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Managix - Async Memory Manager
🔥 Must-needed for resource-intensive & Mobile games! - Consoles support!
Status | Released |
Category | Assets |
Author | Foxy Of Jungle |
Genre | Platformer, Role Playing |
Tags | async, audio-groups, buffers, consoles, files, GameMaker, loading, saving |
More posts
- Managix v1.2Aug 07, 2024
- Managix v1.1Mar 29, 2024
- Managix v1.0.1Mar 10, 2024
- Managix v1.0 - Efficient Memory ManagerMar 10, 2024
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