A downloadable Transitions Pro for Windows

Buy Now$14.99 USD or more

FEATURES:

  • 42 Transitions!
    • 38 shader transitions;
    • 4 sequence transitions;
    • 1 GML transition;
  • Every possible parameter is editable;
  • Customize color, speed and amoung others;
  • Retro transitions (dither 8x8 + 16x16) + HD transitions;
  • Supports any screen resolution (pixel-art + HD, automatic or easily customizable) with aspect ratio;
  • Supports split-screen/multi-view;
  • Easy to create new transitions animations (unlimited);
  • Modular, easy to use and understand (only 1 function to create the transition!);
  • Useful for room transitions or/and screen transitions;
  • Fast performance & optimized for Mobile;
  • Includes views and cameras setup code (4 split-screen + 2 split-screen + normal view) + smooth movement;
  • Transition can be drawn on: GUI, GUI Begin or GUI End (change via optional function parameter);
  • Includes 5 useful extra functions:
    • Script that translates room position to GUI and vice versa (supports zoom and angle);
    • point_direction_radians() -> returns direction in 0 and 1;
    • fps_average -> Average FPS Real value;
    • choose_array() -> Pick random value from array;
    • print() -> Multi-argument debug message;
    • tween() -> Easy ease and tweening;
  • Includes 2 examples with 4 test levels;
  • Includes a sample RPG game with door system (player movement, animation, level positioning);
  • Includes a split-screen room with everything ready (all created using GML);
  • Transitions can be combined (e.g: Fade + Zoom);
  • Set a custom shader in the sequence transition render with 1 line of code!;
  • Single and Two-Pass (In and Out together) animation;
  • Animation In and Out with only one animation (no duplicating sequences or shaders);
  • Run a function at the end of the animation.
  • No setup or room_init needed! Just import the asset folder on your project and use it!
  • After transition created, you can pause the transition, change progress, speed and other properties if you want.
  • Uses easing and tweening in the animation progress (with animation curves);
  • Asynchronous mode;
  • Use it everywhere, in realtime, even in the Step Event;
  • Complete documentation for better understanding each thing!
  • GML most-used programming style and very organized code
  • Free updates after buying (read EULA).

TECHNICAL:

  • Important: You must have views enabled (this assets has everything ready);
  • 3D and 2D pipeline compatible;
  • No issues with alpha blending!;
  • Compatible with other image effects (like Post-Processing FX);
  • No need to disable application_surface. It is possible to configure the transition to get a custom view surface however.
  • Transition progress goes from 0 to 1;
  • Two-pass transitions shaders freezes the screen, single-pass not;
  • Uses GLSL ES (default);
  • YYC, VM and x64 fully compatible!
  • Works on all platforms *
    • Tested on: Windows, OperaGX, HTML5 and Android (YYC/VM x86 and x64).


How many hours do you spend programming a transition system? Don't waste your valuable time, get "Foxey Transitions Pro" with everything ready for a fair price!

Disclaimer: "Super Mario" logo is not included. Name and logo belong to Nintendo.

Support my work on Patreon

StatusReleased
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(4 total ratings)
AuthorFoxy Of Jungle
GenrePlatformer, Role Playing
Made withGameMaker
Tags2D, 8-Bit, dither, GameMaker, gms-2, Pixel Art, Shaders, transitions

Purchase

Buy Now$14.99 USD or more

In order to download this Transitions Pro you must purchase it at or above the minimum price of $14.99 USD. You will get access to the following files:

FoxeyTransitions_v1.2.yyz 8 MB
FoxeyTransitions_v1.2.yymps 537 kB

Download demo

Download
FoxeyTransitions_v1.2_x64 [DEMO].zip 5 MB
Download
Manual - Foxey Transitions Pro.pdf 771 kB

Development log

Comments

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hi

Can I use this with the unity engine?

(1 edit)

Hello GouHong,

It's for GameMaker engine only.

(1 edit)

Hey in the documentation it says to use this with PPFX you need to use this function:

"screen_transition_set_render_surface(ppfx_get_render_surface(ppfx_id));"


However I had to use 

"screen_transition_set_render_surface(ppfx_id.GetRenderSurface());"


I'm sure this is just because PPFX was updated, thanks for the great assets.

Hello!, Yes, you are correct, there has been this change in Post-Processing FX, so I need to update the manual to reflect the changes. 

Thanks a lot! :D