Transitions Pro v1.2


This is a big and important system update, important things have been fixed and the syntax has changed a bit, for the better.

Improved compatibility with Post-Processing FX: By default, transitions no longer disable the game image.

The screen_transition_modify() function now asks for an enum in the first argument, avoiding manually typing the effect name (example: "fade"):

screen_transition_modify(TR_TYPE.CIRCLE, [TR_CIRCLE_CENTER], [[0.5, 0.5]]);

Also note that there are now parameters for all effects, which start with the "TR_" prefix, which will greatly speed up the workflow.


Full Release Notes:

[ADDED] Parameters macros
[ADDED] Dedicated script with settings
[CHANGED] The screen_transition_modify() function now asks for an enum in the first argument, avoiding manually typing the effect name
[FIXED] Using screen_transition_modify() before creating the first game transition causes errors
[FIXED] Bug in the example where it is possible to start a new transition even with the old one being executed
[FIXED] Surface alpha blending, shader is no longer needed to fix it
[FIXED] Improved compatibility with Post-Processing FX
[FIXED] Internal system optimizations
[FIXED] Some transitions were flickering on some platforms like HTML5 and GX.Games
[FIXED] More organized project folder structure
[FIXED] Small fixes


Thanks for listening! :D

Have a great day.

Files

FoxeyTransitions_v1.2.yyz 8.6 MB
Dec 15, 2022
FoxeyTransitions_v1.2.yymps 537 kB
Dec 15, 2022
FoxeyTransitions_v1.2_x64 [DEMO].zip 5.7 MB
Dec 15, 2022
Manual - Foxey Transitions Pro.pdf 771 kB
Dec 15, 2022

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