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(+4)

Post-Processing FX v3.1 Released!

(+1)

Well done. I wish there were more professional assets for game maker like this.

Thanks a lot ^^

I'm glad you like it! :D

Hey,

the asset pack is really great.

But I have a couple of problems with the layer system. When I turn off the draw function to use the layer function, post processing is not being applied after a room switch.

Also the apply function randomly starts showing "layer_effects_id" as an error but also shows it as correct sometimes. Maybe that has something to do with it.

I followed all the steps in the layer section of the documentation and I can't find the error :D

Hey SoulPixel,

I'm glad you're enjoying Post-Processing FX ^^

Do not disable the "draw_layer" parameter of the ppfx_layer_apply() function. I had made a modification to that function and it hasn't been updated in the manual yet, I will soon.

The error line is a Feather xD thing, so it's not a PPFX issue currently, don't worry.

Remember to pay attention to the order in which you insert the layer id, and check if there is a "warning" message in the Console.

Cheers! ^^

Ah yes the draw_layer parameter was the one issue!

The Layer id should be in the right order.

Now the layer system works in all of my menu screens.

But in-game everything included in the layer post processing effects is not getting rendered. (Right now every layer except my UI)

That's weird because the fullscreen draw functions work great in every room.

Does it have something to do with my camera?

Hey, I saw you joined Discord server, I'll answer you there :)

(2 edits) (+1)

Hi, this is an amazing asset and I would recommend this to anyone!

Quick question though! Can I change the sunshaft effect to black as if casting a shadow?

(1 edit) (+1)

Hey, Thank you!

You had luck! The Sunshafts effect takes 14 arguments, so there is one left, which could be the color xD, so it's possible to blend a color, which can be black.

Thanks for the suggestion! :D

(+1)

Ah haha the planets align, sounds perfect! Thank you.

(+1)

Absolutely, would recommend. 

Is it compatible with mobile phones? (Android/iOS)

(1 edit)

Hello!

Yes, Post-Processing FX is cross-platform. :)

If you find any bug, you can contact me on Discord and we can fix it.

Great to hear that. Sure!

Please also release it on Yoyogames official marketplace to showcase the true powers of GMS to newcomers.

Post-Processing FX is also available on Marketplace :)

(+1)

Great👍👍

My dumbass bought this thinking It was for godot, I clearly didn't read, I was just excited to make my job easier. 

Now I'm stuck with it lol

Unless you learn GameMaker, the best 2D engine :P

(+1)

I hear gamemaker is easier to learn though i already started learning in godot and love it and it does feel more versatile for when I make 3D games. I'll most likely just give the pack away to someone else who uses gamemaker. 

I'm glad you're enjoying it, it's great to feel comfortable with what you do and that's what matters. Nice attitude to give someone the project! ^^

Deleted 168 days ago

Thanks! I'm very happy that you liked it! ^^

Hello Foxy!

First, can’t praise your work enough! This is a great asset & really has helped me solve some hurdles for my own game.

Second, and the main meat of this message, just wanted to suggest a slight enhancement to your layers system Would it be possible to instead of focusing on a layer ID, could effects be implemented based off depth as well? Ideally, I think having both available would just increase the flexibility of this amazing asset package you have here, but I lack the expertise to know if this would be too much of a pain in the butt to accomplish.

In any regard, this is just some thoughts I’ve had recently using your layers system, please take it with a grain of salt! XD

Thanks again for your dope work! -Abstract the Origin

(+1)

Hi! Thank you ^^

This can't happen due to the way it works internally (the Layer system uses layer_script, which asks for layers and not depth), sorry... Thanks for the sugestion!

(+1)

No worries! Never hurts to ask! :D Have a dope day!

(+4)

To anyone considering buying this asset - Just Do It!

Hands down one of the best assets you will find for GMS2 - fantastic quality product and exceptional support.

I'm so glad for this comment! Thank you so much! ^^ 

Hey, like the last comment said i would really like a way to use efects on objects. can you work on that as well?

Hi! We recently added the Layer System, which means you can use post-processing on single objects, backgrounds, sprites, and more:

In the image above, I applied the glitch and scanlines effect on my player, which is a tree. And the background also has some effects.

(+1)

LOVE YOU

Thanks ^ ^

please let me know when the docs are updated so i can see how i can use it! Thanks 

Sure! Please note that there are 13 separate examples. One of them is about layers.

I bought it and felt great. However, there is a question: can it be used for an object or instance alone. Like a torch or a flaming arrow?

Hey!

PPFX has a drawing function called ppfx_draw(surface, x, y, w, h, view_w, view_h, system), which receives a surface, so it's more recommended for screen post-processing only. In the future I intend to make an asset only with effects for objects.

(+1)

OK, I see. Thank you for your reply!

Is there a demo to download? The link above just links to the license text file?

Hey! There is no demo, only the video at the moment. But I can later make the HTML5 version of it available. :)

Hey again, I just added the demo:

https://kazangames.com/assets/ppfx/demo/

Hi, very cool stuff, I'm very interested in getting it for a project, I was wondering if you provide tech support sometimes? I would like to draw the effect only to an area if the screen via sn arbitrary sprite as a mask, is this possible with this tool?

Do you have a discord server?

Thank you!

Hi! Yes, we are pleased to answer any questions you may have on Discord: "Kazan Games":

https://discord.gg/4azKEdMNze

Yes, it is possible to do it. I will even do some example demonstrating this in future updates.

Thanks for getting in touch! :)

coe fox ensina só como faz o blur :(

(+1)

Hello, do you need help with the asset?

(+1)

Amazing stuff here!

Thank you so much! I'm so glad to hear that 😁

O foxy só não é perfeito pq é furry

Deleted 1 year ago

Ser furry não é só aquilo que muitos pensam

(+1)

It's far too early for me to be buying resource packs for my game but I couldn't help myself when I saw this. I'm motivated to work harder so I can test out some of these effects in my own creation. Thanks a lot and keep up the good work.

(+1)

Your comment is very satisfying and is what motivates me to create these cool things, thank you very much!

Hi - I can't seem to find an example of how to create the shockwaves effect? Is it included somewhere?

Thanks

Hello! The example of how this is done is in version 1.2, which will be released soon ;)

Stay tuned, there are amazing things coming.

(1 edit)

Awesome, do you have an ETA on v1.2 at all?

(+1)

Tomorrow at the latest, if everything goes as expected.

(+1)

well that is much closer than I expected, thanks for taking the time to reply

(+1)

Released! :D

(+2)

Your post-processing effects pack is incredibly beautiful, the effects are well made and professional, I think that whatever the game is it will be very beautiful and with a Professional Studio game aspect, congratulations on your project, I will be buying for mine projects This pack is the best I’ve ever found and I’ve looked for many. congratulations

(1 edit) (+1)

Thank you! I am very grateful to read this! :D

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