Lens Distortion (FOV) shader
A downloadable asset pack
Lens distortion shader for GameMaker 2022+:
Useful for cool depth effects in your game! Highly recommended for space and racing games.
- Barrel and Pincushion distortion;
- Fish-eye distortion;
- Works on all platforms (Including HTML5 and Mobile);
- Source project ready-to-use.
Technical support available.
By purchasing, you agree that you may not resell or redistribute the source code in any way (ex: GitHub and Marketplace). The shader can be used commercially in any game or software.
|Author||Foxy Of Jungle|
|Tags||barrel-distortion, field-of-view, fish-eye, fisheye, fov, GameMaker, lens, lens-distortion, pincushion-distortion, Shaders|
In order to download this asset pack you must purchase it at or above the minimum price of $2.99 USD. You will get access to the following files:
LensDistortion_Shader.yyz 2 MB
- Lens Distortion Shader (Fov) Released!Apr 15, 2022
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Hey, I'm experiencing a weird artifact with the fisheye distortion on android right in the center. It looks like a tiny box the color of pixels directly behind it, like a single pixel stretched out. Its unaffected by different FOV values and doesn't appear on desktop.
Not even thirty minutes later! I fixed it, adding "precision highp float;" to the top of the fragment shader fixed the issue.
Hey! Oh yeah, Android has a lower precision for shaders, for performance. Thanks for sharing the solution :)