Lens Distortion (FOV) shader
A downloadable asset pack
Get this asset pack and 9 more for $135.00 USD
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Lens distortion shader for GameMaker 2022+:
Useful for cool depth effects in your game! Highly recommended for space and racing games.
FEATURES:
- Barrel and Pincushion distortion;
- Fish-eye distortion;
- Works on all platforms (Including HTML5 and Mobile);
- Source project ready-to-use.
Technical support available.
By purchasing, you agree that you may not resell or redistribute the source code in any way (ex: GitHub and Marketplace). The shader can be used commercially in any game or software.
Status | Released |
Category | Assets |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Foxy Of Jungle |
Tags | barrel-distortion, field-of-view, fish-eye, fisheye, fov, GameMaker, lens, lens-distortion, pincushion-distortion, Shaders |
Purchase
Get this asset pack and 9 more for $135.00 USD
Buy Now$5.00 $3.50 USD or more
On Sale!
30% Off
In order to download this asset pack you must purchase it at or above the minimum price of $3.50 USD. You will get access to the following files:
LensDistortion_Shader.yyz 2 MB
Development log
- Lens Distortion Shader (Fov) Released!Apr 15, 2022
Comments
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Hey, I'm experiencing a weird artifact with the fisheye distortion on android right in the center. It looks like a tiny box the color of pixels directly behind it, like a single pixel stretched out. Its unaffected by different FOV values and doesn't appear on desktop.
**EDIT**
Not even thirty minutes later! I fixed it, adding "precision highp float;" to the top of the fragment shader fixed the issue.
Hey! Oh yeah, Android has a lower precision for shaders, for performance. Thanks for sharing the solution :)