Post-Processing FX v6.3.1


Welcome to Post-Processing FX v6.3.1!

Small update with bug fixes.

[ADDED] Debug UI: Text displaying the name of the current profile that the renderer loaded effects.
[FIXED] Debug UI: It wasn't displaying the text for the loaded effects.
[FIXED] Debug UI: Profile name not showing.
[FIXED] Debug UI: Small fixes.
[CHANGED] Updated CyberUI to v1.1.
[CHANGED] Debug UI: Moved the button "Disable All Effects" from "Rendering" tab to "Profile > Misc".

As always, please leave a review, thank you :)

Files

PostProcessingFX_v6.3.1.yymps 1.9 MB
33 days ago
PostProcessingFX_6.3.1_Demo.zip 21 MB
33 days ago
PostProcessingFX_v6.3.1_Demo.apk 71 MB
33 days ago
PostProcessingFX_v6.3.1_Example.yyz 42 MB
33 days ago

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Comments

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Hi, what is cyber UI?

(2 edits)

Hello!

This is the Debug UI that Post-Processing FX uses to test effects in-game when you call ppfx_debug_show; Previously it was included in the PPFX folder, but because I used the same UI in my other libraries, maintaining a different version in each project was chaotic, so now you only need to import CyberUI if you need the debug UI, which is actually optional - it will not crash if you don't import it (this also makes the PPFX .yymps file less bloated).

This also means that you only need to import CyberUI package once, if you have my other libraries.