These effects look awesome, my man! I've been eyeing this for a while, but being Brazilian is so hard lol :') Any chance there'll be a sale anytime soon?
this is an amazing plugin. thank you so much, foxy. one question though, how do you apply the effects to the GUI layer? i added ppfx_id.DrawInFullscreen(application_surface) to the Draw GUI Begin event but it doesn't affect anything on the GUI layer
Hello! Since the Draw GUI event is not part of the application_surface and is not a surface, then the effects applied to the application_surface do not affect the GUI. The solution is to draw the UI in the Draw End, for example. There is an example of this in the .yyz project. Thank you! :D
Can I alter the location of the Kawase blur's clear/blurry areas? I know I can change the mask area for any effect. Still, the part of the blur that's clear in a Kawase blur is always in the center of the screen, no matter where the mask is, making me unable to have the clear area follow the character as the character approaches the end of the screen.
I didn't implement this to improve performance, as I didn't think it was necessary. But you could use the Depth of Field effect, which allows you to define exactly the areas where you want to blur.
How exactly do you control which part of the screen is in focus? I've adjusted all the settings extensively and I can only ever get the whole screen to be blurred, or none.
Create a mask surface cleared with black color, them draw a white shape inside, which is the focus area. Send this surface as texture to the effect, using .SetEffectParameter(). Don't forget to enable the "Use ZDepth" parameter in the code.
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350 brl sad
350 RMB sad
These effects look awesome, my man! I've been eyeing this for a while, but being Brazilian is so hard lol :')
Any chance there'll be a sale anytime soon?
Thank you Argoos! ^^
Usually when sales appear on Itch.io, I also do it with my libraries
This is a breeze to use, honestly one of the best game maker assets ive bought.
Thank you very much! I am very happy to read comments like this. It is the best part of so much effort put into the project :D
Is this compatible with Rpg maker MV?
Hello! The library is made for GameMaker engine specifically
Ok
this is an amazing plugin. thank you so much, foxy. one question though, how do you apply the effects to the GUI layer? i added ppfx_id.DrawInFullscreen(application_surface) to the Draw GUI Begin event but it doesn't affect anything on the GUI layer
Hello! Since the Draw GUI event is not part of the application_surface and is not a surface, then the effects applied to the application_surface do not affect the GUI. The solution is to draw the UI in the Draw End, for example. There is an example of this in the .yyz project. Thank you! :D
Can I alter the location of the Kawase blur's clear/blurry areas? I know I can change the mask area for any effect. Still, the part of the blur that's clear in a Kawase blur is always in the center of the screen, no matter where the mask is, making me unable to have the clear area follow the character as the character approaches the end of the screen.
I didn't implement this to improve performance, as I didn't think it was necessary. But you could use the Depth of Field effect, which allows you to define exactly the areas where you want to blur.
How exactly do you control which part of the screen is in focus? I've adjusted all the settings extensively and I can only ever get the whole screen to be blurred, or none.
Create a mask surface cleared with black color, them draw a white shape inside, which is the focus area. Send this surface as texture to the effect, using .SetEffectParameter(). Don't forget to enable the "Use ZDepth" parameter in the code.