HDR Mode v1.2


Welcome to v1.2 of HDR Mode!

This is almost a rewrite of the system! Without affecting its previous behaviour. Now there is no longer that annoying problem of screen flashing to black when resizing the window, among others. Check out:

[ADDED] HTML5 support.
[ADDED] HDR Mode can now be enabled or disable in runtime, using the .SetEnable() method/function.
[FIXED] Issue where when resizing the window or changing resolution, the screen turns into black very quickly.
[FIXED] Much better performance! now using only ~0.01ms (with a single view) on VM Windows.
[FIXED] .SetInputSurface() was not working correctly because the internal input variable was always being reset later.
[FIXED] Optimized memory usage if you only use 1 view, avoiding creating two identical surfaces.
[FIXED] Better explanations in some parts of the code.
[CHANGED] Now the asset does not automatically disable application_surface drawing, only when HDR Mode is activated.
This allows you to easily switch back to using application_surface at any time by simply setting HDR_ENABLE to false.
[CHANGED] Now surfaces are recreated when changing rooms, preventing ghosting issues.

Thanks for listening! :D

Files

HDRMode_v1.2.yymps 17 kB
13 days ago
HDRMode_v1.2_Example.yyz 69 kB
13 days ago
License.txt 10 kB
13 days ago

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