No, and it should not, sorry. There is a big problem with libraries out there, which is the attempt to do "everything in one", making the asset full of things that not everyone will use, a mess. Post-Processing FX only needs this for Bloom and Sunshafts (it's optional), and only for 2D games, so it is not included. 3D games can have the HDR surface. This asset exists because GM does not yet support it natively :)
Render correctly is broad, it depends on what you're referring to; this asset allows you to render the game in HDR, allowing you to define exactly which objects will glow like Bloom and Sunshafts, without affect other pixels, so this would be very useful for this
I am a bit confused about this, does this include the bloom effect or is it for your own bloom effect to look better? Also could i apply it to objects/my whole screen?
The purpose of the library is to render the effects in a way that doesn't harm the pixels directly (like in the example images), so it is necessary to have the Bloom effect separately in fact, which is not included. This library is not something you apply to objects, but the whole screen (this done automatically). So yes, it is a facilitator, which can be used with Post-Processing FX, for example.
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does Post-Processing FX come with this? i feel like it should be included but that's just me
No, and it should not, sorry. There is a big problem with libraries out there, which is the attempt to do "everything in one", making the asset full of things that not everyone will use, a mess. Post-Processing FX only needs this for Bloom and Sunshafts (it's optional), and only for 2D games, so it is not included. 3D games can have the HDR surface. This asset exists because GM does not yet support it natively :)
Furthermore, this asset can be used in other things besides PPFX as well, although compatible, they are independent
so i have PPFX, if i want my pixel art to render correctly with effects I would have to get this as well, correct?
Render correctly is broad, it depends on what you're referring to; this asset allows you to render the game in HDR, allowing you to define exactly which objects will glow like Bloom and Sunshafts, without affect other pixels, so this would be very useful for this
I see, thanks.
I am a bit confused about this, does this include the bloom effect or is it for your own bloom effect to look better? Also could i apply it to objects/my whole screen?
The purpose of the library is to render the effects in a way that doesn't harm the pixels directly (like in the example images), so it is necessary to have the Bloom effect separately in fact, which is not included. This library is not something you apply to objects, but the whole screen (this done automatically). So yes, it is a facilitator, which can be used with Post-Processing FX, for example.
good library for my projects
Thanks a lot :D
Ⅰ've been waiting! Thank you for releasing this library
I'm glad you liked it! Thank you for commenting and purchasing ;)
If you have questions, don't hesitate to ask :)